Big Multiplayer Fix incoming


- by Michael Kumpmann:

This week, I was finally able to check the multiplayer code again and was able to fix almost all bugs.

- In the previous versions, the player number should have been calculated on the fly so that the player can leave and join the game when the character select was already open. This resulted in a huge bug where the first player was able to enter the match without the second character being really chosen. The effects of these were misloaded multiplayer screens where often either the second player was not connected to the gamepad or not loaded at all. 

This bug has been fixed by adding a new options menu to choose the number of participants in the match. Now, everything loads properly.

- Interestingly, the deathmatch mode, although I never checked if it really worked before uploading, worked perfectly fine. So, no corrections and changes were needed.

- The Last Man Standing mode did not work because (and this is embarassing to admit), I apparently forgot to write the code. Nothing was present. I added the code for that mode.

- 2 of the multiplayer maps glitched out and became unplayable. I checked why that happened. On the Kobe map: Originally, the map was designed in a way so that all players started in the air and would fall down to the ground.  This apparently caused a collision problem which resulted in the position data of the players somehow getting scrambled. This was easily fixable by putting the spawn points on the ground. The Garden stage was more stable but also frequently glitched out. I found parts of the problem: Apparently, players entering the water were teleported to the flower beds, but in turn, these somehow trapped the players and prevented movement. I reworked them to fix that.

- Another multiplayer map existed but was not properly connected to the main menu, and thus not choseable at all. I reworked that as well and made this selectable.

- I designed a brand new multplayer stage in form of a boxing ring. (Wanted to do such a map since almost a year, but I was finally able to realize the idea.)

- The character Tulkom is now properly selectable and the object to be loaded in multiplayer sessions now finally exists.

Work needed to do:
- I checked all chars and most of them work fine. Durga has some weird glitches needing corrections.

Plans:
- Adding more modes besides death match and last man standing.
Current Ideas are: Sushi Eating contest, a capture the flag style game where players need to take a bike (got the idea from a very  old punch out meme.), a mode where players go monster hunting together, a mode where players must fight a giant monster, a tag team battle, making the single player campaign into a 2 player mode These ideas are not final and might be subject to change.

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